The first "official" version of tdn is now aviable. All game-mechanics are working more or less, and now i will turn to the next bif thing:
In the shop, you will be able to switch the brains of the monsters into mutations. Mutations will change many of your abilities such as
- The walking speed
- The firerate
- The health
- The bulletsize
- The damage
I am also looking forward to add some other weapons and a highscore into the game.
Also in my pipeline:
Bosses (Will drop mutations, when beatet)
A map-redesign (Walls, more spawnpoints for monsters to spawn)
Get the darkest night.
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